NewRoulette, Poker, Chicken, Dragon Tiger, Loot Boxes and Training

The social casino where you set the odds.

LarpCasino is a simulator. No real money is ever wagered, and nothing can be won, cashed out, or withdrawn. Every credit is invented and everything stays on this device.

Games
11
Themes
3
Edge range
±100%
Servers
0
  • Crash4.51×+176
  • Blackjack3.21×+111
  • Mines0.00×−20
  • Roulette0.00×−100
  • Pinball0.00×−20
  • Chicken1.89×+45
  • Dice0.00×−25
  • Slots2.98×+99
  • Dragon Tiger3.47×+247
  • Loot Boxes1.35×+4
  • Crash0.00×−10
  • Blackjack1.79×+20
  • Mines0.00×−100
  • Roulette2.90×+190
  • Pinball3.33×+23
  • Chicken3.68×+67
  • Dice4.05×+61
  • Slots0.00×−100

Simulated credits only. Everything runs on-device. 18+: simulated gambling, no real-money wagering.

Give the wheel a spin.

Roulette, as the app deals it: the pocket is drawn first, evenly from all 37, and the ball is only there to show you. Nothing is staked.

Flick the wheel, or press Spin

European · 37 pockets · 5% edge

–

Place your bets.

Drawn uniformly from 37 pockets before the ball leaves the rim.

  • Straight 1735.15×
  • Red1.95×
  • Black1.95×
  • Odd1.95×
  • Even1.95×
  • 1 to 181.95×
  • 19 to 361.95×
  • 1st 122.93×

Every bet pays 37 ÷ pockets covered × 0.95, so each one returns 95% over the long run.

You set the odds.

Real casinos keep a slice of every bet and never tell you how big it is. Here it’s a slider, and every game shows you exactly what it’s running at. The app ships on Vegas Floor, 5%, roughly what the wheel and the reels take in a real casino.

5% edge, roughly a Vegas floor: the wheel, the reels and the side bets. This is what the app ships on.

5%

−100%0%+100%
Returned, long run
95%
House keeps / 10k
−500

1 − edge. Every game prints this number before you bet. Invented credits.

6 runs · even-money bets

0300600
02505007501000
Expected bankroll A run A run that went bust
Expected at the end
0
Runs gone bust
5 of 6
Rounds to zero, on average
600

Picking a preset clears bias and always-win/lose, so the game is clean and verifiable. Blackjack and Dragon Tiger have no edge slider, so a preset sets their rules instead: the blackjack payout and what a tie does. Dice is the other exception: its payouts are locked fair, and rigging it moves the roll.

Eleven games, and each one prints its odds.

Every payout table is derived from the fair table and scaled by the edge you chose, so the maths is the same shape in all of them. Poker is the one table with no house: it’s you against four bots.

  • 2.14×CASH OUT

    Crash

    Cash out before it busts.

    Multiplier climbs; cash out before it dies. Instant-bust chance, max multiplier, and climb speed are tunable. Speed is cosmetic.

    The maths

    Cash out at any target t: win chance (1 − edge) / t, pays t. Expected return is 1 − edge for every target. No cash-out strategy beats another.

  • 10♣DEALER10♠6♥16

    Blackjack

    Beat the dealer to 21.

    Six-deck shoe by default. Hit, stand, double, split. Blackjack payout (3:2, 6:5 and more), dealer on soft 17, and deck count are tunable.

    The maths

    No edge slider: return falls out of the rules. The quoted RTP is what perfect basic strategy returns for this table; the simulator plays the same strategy against the same shoe.

  • A♠K♠POT140

    Poker

    Texas Hold’em. Play the table.

    No-Limit Hold’em at a five-seat table: you and four bots, 5/10 blinds, 500-chip stacks. Fold, check, call or raise.

    The maths

    No house and no odds dial. The table plays for its own chips, kept apart from your bankroll, and the bots run on a simple hand-strength heuristic, not a solver.

  • Mines

    Pick gems, dodge mines.

    5×5 grid. Default 3 mines (1–24). Sequential picks; cash out or bust.

    The maths

    Paid multiplier = (1 − edge) × fair. Survival × multiplier = 1 − edge at every rung.

  • 17

    Roulette

    Red, black, or the number itself.

    Single-zero European wheel, 37 pockets. Straights, splits, streets, corners, six lines, dozens, columns and every even-money bet.

    The maths

    Every bet pays 37 ÷ pockets covered, scaled by 1 − edge. A straight number and red/black return exactly the same over the long run.

  • 9×2×1.1×0.5×0.3×0.5×1.1×2×9×

    Pinball

    Drop the ball, take the bucket.

    Plinko-style peg field. Default 12 rows. Risk Low / Medium / High reshapes the bucket table.

    The maths

    Table is derived from the binomial board, then scaled to 1 − edge. Risk only changes which buckets pay, not the long-run return.

  • 1.14×1.36×1.63×1.98×

    Chicken

    Cross the road. Don’t get flattened.

    Cross lane by lane and cash out whenever. Four roads, from Easy (one truck in twenty-five) to Daredevil (fourteen in twenty).

    The maths

    Each lane pays the reciprocal of the chance of reaching it, scaled by 1 − edge. Stop on lane one or walk the whole road: same return. The multiplier climbs because the odds get worse.

  • ROLL OVER 50.002.00×72.410255075100

    Dice

    Call it over or under.

    Roll 0.00–100.00. Set target and over/under. Multiplier, target, and win chance are three views of one number. Win chance capped at 98% so payout stays above 1×.

    The maths

    Payouts are fair (edge locked at 0). Rigging is via roll bias, which does not change the printed multiplier.

  • ♣7♦♥7BAR♦7♣

    Slots

    Three reels, one payline.

    Mechanical three-reel strip (22 stops). Faces: Clover, Diamond, Heart, Bell, BAR, Seven. Volatility Low / Medium / High.

    The maths

    Paytable is generated from the strip and scaled to 1 − edge. Volatility only changes how top-heavy the table is.

  • DRAGONTIGERK♦7♠vs

    Dragon Tiger

    Two reels, one card each. High card wins.

    One card to Dragon, one to Tiger; aces low, kings high. Tie and Suited Tie side bets, on a two- to eight-deck shoe.

    The maths

    No edge slider: the house lives on the tie. Whether a tie loses all, loses half, pushes or wins half on the main bets sets the return, and the app prints the exact figure.

  • Loot Boxes

    Open a box. Pray for the watch.

    Four boxes: Luxury, Tech, Streetwear and Garage. Every item holds a fixed number of tickets; opening a box draws one.

    The maths

    Each item pays its value over the box’s average drop, scaled by 1 − edge. The price spread only decides how rarely the money comes back. Rarity is read off value, never typed in.

  • More

    New games land here as they ship.

Learn the table while you play it.

Blackjack, Poker and Dragon Tiger can coach you through every hand: what’s happening, what your options are, and what a good player would do. The coach follows the hand you are actually playing, not a scripted tutorial.

  • Two switches

    Turn training on during setup or in Settings, then start the coach from the Training button at each table. Once you know a game, switch that table off and leave the others on.

  • The advice the games already use

    Basic strategy for Blackjack. Hand strength against pot odds for Poker. For Dragon Tiger, why the tie bet costs more than it looks. A guide, not a solver.

  • It shows you the odds

    The coach quotes the table’s own numbers, like how often the dealer’s hole card is a ten, so you see what each choice is worth.

Blackjack

Training on

Blackjack pays 3 to 2

10♣

Dealer · 10

10♠
6♥
16

Training

16 against the dealer’s 10

Any card worth more than 5 busts you. Hit takes another card. Stand keeps your total and ends your turn.

Basic strategy: Hit. The dealer’s 10 will often finish on 17 or more, and 16 won’t win standing. Take the risk.

HitStandDouble

Including the dishonest ones.

Every game can be forced to always win or always lose, a teaching switch, or all of them at once with the Win Everything and Lose Everything presets. Most games also carry a bias dial that quietly moves the real return away from the printed table. And a script can line up the next rounds in order: four losses, then the one that pays for them. That is exactly the trick worth understanding, so it is in the app rather than hidden from it.

Dice

Always win

Every round pays. A teaching switch.

Always lose

Every round busts.

0%

Moves the roll. The printed multiplier stays exactly where it is.

Scripted rounds

Lose × 4Win × 1then back to the dials
Fair · 0%

Dice

Call it over or under.

Printed payout2.00×

Clean. What the table prints is what it pays over the long run.

Whether a lever is set is never hidden: the badge shows in the lobby. Pick any odds preset and both the bias and the always-win/lose switches clear.

Run a million rounds and check.

Settings has an RTP simulator. It runs your live configuration (the edge you set, the bias if you set one) and reports what actually came back against what the table promised. The one below is real too: pick a run size and it plays it, here, in this page.

RTP simulator

Even-money bet · 5% edge · 10 a round · running in this page

100,000 rounds

100%95%90%
Empirical RTP
95.09%
What actually came back over the run.
Theoretical RTP
95.00%
What the printed table says should come back.
Win rate
47.5%
Share of rounds that settled in your favour.
House profit
49,120
Credits the house kept across the run.
Longest losing streak
18
How bad the variance got, in a row.
A plain-language reading
The house kept 4.9 credits of every 100 you put through.
What the house took, in a sentence.

This is local simulation, not a blockchain claim. The odds are yours to set, the code runs on your phone, and the simulator is there so you do not have to take the table’s word for it.

Three themes. One set of odds.

A theme is cosmetic. It changes the lobby, settings and the games, never the odds.

  • Minimal

    True black, near-white, one hairline. The default, and what this site is built from.

  • Arcade

    Navy boards with labelled axes.

  • Royale

    Felt green and gold, like the table it’s imitating.

Nothing leaves the phone.

  • No game server

    Every round is generated on your phone. There is no backend holding your balance, and nothing you play is uploaded. The only network traffic is Apple’s, when you buy or restore something.

  • No accounts

    No sign-in, no email, no profile. Purchases are tied to your Apple Account by Apple, not to an account with us.

  • Nothing pays out

    Credits are invented, including the ones you can buy. Nothing in the app can be won as money, withdrawn, cashed out, or transferred, and none of it has value anywhere.

  • On-device storage

    Balance, history and settings live on your phone. A small copy of the bankroll is kept in the device keychain, so reinstalling brings back the same balance rather than a fresh stake.

  • Lobby

    Balance hero, rounds, wagered and realised RTP. Star a game to pin it.

  • Bankroll

    300 credits to start, handed out once. There is no free reset: a bankroll running down is the thing the app is showing you.

  • History and stats

    Every settled round, kept on the device, with realised RTP per game and your worst fall.

  • Saved houses

    Save a tuned set of odds under a name and switch between them.

  • Currency mark

    The chip icon by default, or a custom image, or a typed symbol up to three characters. Display-only.

  • Autobet

    On every game except Poker. Useful for watching a house edge do its work.

  • Languages

    English, French, German, Italian and Spanish, or follow the device.

  • Haptics

    On or off. Cosmetic, like the themes.

None of this is real. That’s the point.

LarpCasino is a simulator. No real money is wagered in this app. Credits cannot be won as money, cashed out, or transferred. Everything is generated on your device and stays there. The odds are yours to set, which is the point: it exists to show how the maths behind these games actually works.

Rated 18+ for simulated gambling. This is not gambling for money: there are no deposits, no withdrawals, no wagers of real currency and no prizes of any kind. Anything bought in the app is an ordinary App Store purchase, not a stake. Credits are invented and have no value inside or outside the app, whether they were bought or not.

On first launch the app walks through six steps: the disclaimer, the odds, a theme, a currency mark, training, and then you are ready. The disclaimer is the first thing it says, and it says: none of this is real.